DARK
8Enlightenment Paladin
ATK:
2500
DEF:
2000
View:
4612
1 Tuner + 1 or more non-Tuner monsters If this card is Synchro Summoned using a "Magician" Pendulum Monster as Material: You can target 1 Spell Card in your Graveyard; add it to your hand. You can only use this effect of "Enlightenment Paladin" once per turn. When this card destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's original ATK.
Enlightenment Paladin — Power Evaluation
Final Score: 50 ± 8 · Confidence: Medium
- Intrinsic: 49.5 · Deck: 50.95 · Meta: provisional
- Primary role: Recovery/Recursion · Secondary: Boss/End-board
Why it scores here
Enlightenment Paladin's score rests on a conditional recovery (add a Spell from the GY when Synchro Summoned with a Magician Pendulum monster) and a battle-damage finisher, not on its 2500 ATK, which earns no points. The 333-deck pack spans 97 archetypes with Magician-themed partners, which supports the deck term, but no combo boards or guides were supplied, so conversion and starter claims remain text-only. Effect interaction is low (15) because the text has no negation or removal, and the narrow Magician gate and battle dependence keep the score in the middle tier.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 50 | Reached by a mid-game Synchro Summon from a Tuner plus non-Tuner rather than from the opening hand, and the recovery needs a Magician Pendulum material (inferred; no as_starter or as_searched data). |
| Combo & Conversion | 45 | Text-only read of a one-card recovery plus a battle finisher, with no combo boards to confirm a build-up (inferred). |
| Resource Economy | 55 | Effect 1 is a conditional +1 (add a Spell from the GY, once per turn) and effect 2 deals damage rather than gaining cards (verified). |
| Effect & Interaction | 15 | No negation, removal or hand-trap effect appears in the text, so interaction stays low (verified). |
| Material Utility | 35 | A Level 8 Dark Spellcaster Synchro that could serve as material, but no as_material evidence exists (inferred). |
| Resilience & Flexibility | 40 | The damage effect needs a battle the card wins and effect 1 is once per turn; there is no redundancy evidence beyond a single copy (inferred). |
| Deck-Building Efficiency | 70 | Typically a single copy (291 of 333 decks) in the Extra Deck with no garnet or lock text (observed). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Boss/End-board. Intrinsic ≈ 49.5, Deck ≈ 50.95, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Conditional +1 recovery: adds a Spell from the GY when Synchro Summoned with a Magician Pendulum monster (once per turn)
- Battle-destruction damage scaled to the destroyed monster's original ATK gives a repeatable finisher
- Portable across 97 distinct archetypes; the top archetype is only 6.9% of the pack
- Strong co-occurrence with Magician-themed partners and staples such as Ash Blossom & Joyous Spring (55.9%)
Weaknesses
- Needs a Tuner plus non-Tuner on field before it is live
- Recovery only triggers off a Magician Pendulum material
- Damage effect requires winning a battle with the card
- No negation, removal or hand-trap effect
Counters / choke points
- No specific counter is evidenced in the pack (no combos or guides); generic summon interruption is inferred, not verified
Best use
Recovery/Recursion finisher in Magician-themed Synchro lines. Decks: Pendulum Magician, Dark Magician. Suggested copies: 1.
Evidence & gaps
- Verified: Card text: Synchro, 1 Tuner plus 1 or more non-Tuner monsters; Effect 1: Magician Pendulum Synchro material, add a Spell from GY to hand, once per turn; Effect 2: battle destruction deals damage equal to the destroyed monster's original ATK; Decks: 333 in pack, average 1.16 copies, 291 decks run 1 copy; Combos: 0 appearances in supplied boards
- Observed: Co-occurrence: Ash Blossom & Joyous Spring 55.9%, Called by the Grave 46.5%, Magician-themed partners 28-38%; Top archetypes: Dark Magician 6.9%, Pendulum Magician 5.4%; 97 distinct archetypes; Gameplay type 7 in 51.7% of decks and type 4 in 38.7%
- Inferred: Body reached mid-game via Synchro Summon, not from the opening hand; Level 8 Dark Spellcaster body is generic material (no as_material evidence); Damage finisher converts only when the card wins a battle; Effect 1 is a conditional +1 recovery
- Data gaps: no combos supplied: combo conversion is text-only no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion inferred from the deck sample only pack contains only decks that run the card (333 of 333), so the run rate carries no popularity signal no avg_starter_count evidence: deck resilience unverified gameplay_type IDs not mapped to names






